This article explores all aspects of the Revenge of The Savage Planet patch notes that came out on June 9, 2025, in great detail.

Revenge of the Savage Planet has finally brought in a much needed patch, and it looks to fix a lot of the existing bugs in the game. The latest patch notes reveal a plethora of fixes in various aspects, including gameplay, audio and visual, and even some of the quests. Some of the fixes also aim to improve the UI elements, which would greatly improve the player’s experience.
In this article, we will explore all the changes as in the new update on June 9, 2025, as revealed by Revenge of The Savage Planet patch notes.
Revenge Of The Savage Planet Patch Notes Today (June 9): All Changes Explored

Here are all the changes from the latest patch notes for Revenge of The Savage Planet, as revealed on Steam:
Top Improvements
- Save game improvements – we should now be properly restoring your progress
- Addressed various Crossplay bugs
- Achievements are now properly awarded in coop
- Fixed various crash reports
- Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types
- Make sure all Kindex categories can be completed at 100%
- Added scrolling whenever you are traversing a list – you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times
Gameplay
- Alphabetical sorting of the Kindex to help identify what exactly you’re missing when trying to 100%
- Show exact number of entries at the top of each Kindex tab
- Fix discrepancies between Kindex entries & map stats
- Aim assist now better helps target weakpoints
- Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)
- Animation fixes on idles & object interactions
- Camera fixes on reprint animation
- Drone navigation improvements
- Parry improvements (feedback, animation, etc)
- Fixed issues with the carryable crate
- Improved Hognork’s navigation to avoid the impression that the correct method to capture him was to stand on a rock.
- Improved & fixed various creature reactions to ingredients
- Flying critters improvements
- Flyers behavior improvements
- Navigation improvements
- Improved underwater scanning
World & Quests
- Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map
- I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)
- Quest triggering fixes
- Provide better clues for the location of missing suit items
- Upgrade-O-Rama Challenges – added more granular progress when needed
- Clarify rewards for No Rock Unturned quest
- Added per-planet info to the No Rock Unturned quest
- Add end game hint for Homeward Bound quest
- Fixed various Out of Bounds issues
- Missing VOs on scannable
- Clarified which side of large upgrade chests you can interact with
Performance & Graphics
- Refactor game user settings & video settings to provide more granular control over performance
- Various VFX optimizations to improve performance
- Improvements to the performance when opening various menus
- Various other performance improvements
- Water material updates
- Addressed various rendering issues
- Improved stutters during cinematics present for some users
Habitat & Creatures
- Improve placement of wall decor
- Improvement to interactions with habitat objects
- Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)
- Fixed creatures spawning from portals
- Improvements to petting animations
Audio
- Addressed various audio replication issues causing looping sounds or duplicated sounds
- Fixed several instances of overlapping VOs
- Added missing SFX
- Addressed recurrent SFX issues
- Volume issues & adjusted 5.1 mix
- Audio pass on UI & notifications
UI
- Various usability fixes
- Addressed various small bugs with labels
- Addressed subtitle issues & sizing problems
- Improve subtitles timing on ads & videos
- Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)
- Mission marker improvements
- Loading screen messages updates
- Fixed inconsistent fonts
- Fixes to ensure both players get UI updates & messages
- Added playtime & completion percentages to the save game selection screen
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